![]() ![]() (Regarding why it is called Rebirth rather than Remake 2…) Both Remake and Rebirth have a similar meaning of ‘being newly reborn.’ Also, if we called it Remake 2, it might give the impression there will be a 3, 4, 5, and so on… as well as that 2 only exists because of 1.Sources: / Dengeki Online Final Fantasy VII Rebirth We made visual adjustments to match Final Fantasy VII Remake, such as the design of the Buster Sword and the appearance of summons.Thus, the story of Crisis Core: Final Fantasy VII Reunion has not been revised in the sense that history has changed. The Final Fantasy VII Remake project was created in a way so that the mystery behind the story can be understood by playing through to the end, and was not made with the intention of changing the past. The story is a faithful reproduction of the original game, and no new story has been added as a result of Final Fantasy VII Remake.You can change the difficulty level at any time during the game. You can enjoy challenging battles in which enemies have high HP and how you approach combat requires a bit more thought. A “Hard Mode” has been added (this was also included in the western release of the original Crisis Core: Final Fantasy VII), which you can select as your difficulty level from the very beginning.We made some small adjustments such the positioning of treasure chests and so on to improve playability, but since this is ultimately a remaster, there are no new missions or anything like that.Genesis, who is voiced by GACKT, was already fully voiced when the PSP version released. While not true for all major characters, some character voices have been newly recorded.All scenes in which characters appear and dialogue text is displayed are fully voiced.For example, a mode change has been implemented that allows Zack to unleash strong attacks. Elements of Final Fantasy VII Remake have also been introduced into the battle system.With more buttons available on current platforms compared to the original PSP release, you can freely move the camera with the right analog stick, including in battle.Additionally, the Limit Breaks and summons that previously activated immediately when their Digital Mind Wave slots aligned can now be activated at your own discretion. cutscenes, battles now proceed more smoothly. Zack’s attacks can now be connected in combos, and magic and abilities can now be selected via shortcuts. Battles have also been significantly enhanced with the idea of improving the tempo.Other than Zack, key characters such as Cloud, Aerith, and Sephiroth have been remade with great effort.And all of the summons cutscenes have been completely remade. Camerawork and motions have also been adjusted. To put it as simply as possible, all of the assets have been replaced. Crisis Core: Final Fantasy VII Reunion has been improved to the point that there is no part from the original game we left untouched.It’s not something we planned when the Final Fantasy VII Remake project began. We moved forward with the planning and development of Crisis Core: Final Fantasy VII Reunion with the desire to better understand the character known as Zack. Zack appears more often in Final Fantasy VII Remake than he does in the original Final Fantasy VII.
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