The more damage we’re taking, the better our self sustain is, but that also means we need a healer to keep us alive long enough to be able to take advantage of it. Blizzard wants tanks to be dependent on healers, but we’re the most dependent of all because our self healing capability depends on damage intake. What you’re seeing is brewmaster’s healer dependency. Trying to compare them solo is pointless, because blood DKs will win the solo battle every time. Some of his thoughts seem to mirror my own here. I have watched some of Trellbrew’s videos especially when he switch to prot war. I realize that testing out 110s in a normal dungeon isn’t a great experiment. I thought celestial fortune would do more than the 14.7% extra healing natures guardian gives, but because natures guardian is always “on” it just adds up to more.Īre brewmasters considered better at mythic+ solo because of kiting utility with ring of peace and teleport? Guardian seems to be better at doing damage, mitigating damage, and self healing. Natures guardian healed my guardian for more than celestial fortune healed my monk(27% crit chance). Things got hairy with the healing debuff poison. Didn’t need to use barkskin or survival instincts. I killed the first pack while I was at 70% health. I died while the first pack was at 55% health. I kept ISB up 100%, used dampen harm to experiment with it, collected ox orbs. Unsurprisingly my brewmaster died on the first pack. I entered freehold solo so I could look monitor my combat log and get a numerical feel for the classes mitigation, healing…ect. My experiment confused me about why tanks are ranked like they are for mythic +. Made one of each class I was interested in. One thing that was suggested was making trial characters and testing the classes out. So I’ve been experimenting with tanks to level in order to do mythic + pugs.
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